Our project emphasises the spread of misinformation through words, languages, and biases in the news originated during a visit to the British Museum. We observed inaccuracies in an exhibition about the Middle East, where Palestine and important cities were excluded while other states and territories were mentioned.
Despite the exhibition‘s historical focus, these inaccuracies underscored the subtle presence of misinformation in globally reputable spaces like the British Museum. Recognising its status as a reliable source of knowledge, we realised how its misinformation can establish a new information norm, shaping perceptions for the uninformed.
In the current political climate, distinguishing between reality and false information can be challenging. We aimed to create a tool that is both educational and engaging, leading us to develop a digital game to increase users‘ critical thinking and awareness.