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FOMO: The Social Connection Game

FOMO is a card game from the future. It is the newest ‘Social Media Platform’ in 2040.
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FOMO is a card game from the future. It is the newest ‘Social Media Platform’ in 2040. Designed as an interactive multi-player card game. It helps the players socialise, make friends and create meaningful bonds with each other. In the digital landscape of ‘Social Media’, FOMO stands out with its physical experience and playful interactions, enabling players to cultivate meaningful bonds.

The objective of the game is to cultivate meaningful and long-lasting connections with others. Set in the backdrop of 2040, a world dominated by digital and virtual technologies, face-to-face interaction has become a scarcity. FOMO emerges as a powerful tool, encouraging individuals to forge deep bonds by sharing their stories and fears of missing out. Players are invited to envision themselves in the future, imagining the FOMOs they might have in 2040.

Workshop done with the Playing cards
Workshop image
Workshop done with the Playing cards
Workshop image
Deck of cards
FOMO cards
The FOMO workshop Video
The Content Cards are arranged on the table to form a grid.
The Content Cards are arranged on the table to form a grid.
Each player draws a card from a shuffled deck of Topic Cards.
Each player draws a card from a shuffled deck of Topic Cards.
They choose a topic from the card that they fear missing out on.
They choose a topic from the card that they fear missing out on.
They choose a set of 4 content cards to represent the chosen topic.
They choose a set of 4 content cards to represent the chosen topic.
The players take turns. Player 1 reveals the first content card of their choice one at a time.
The players take turns. Player 1 reveals the first content card of their choice one at a time.
The other players are expected to guess the topic chosen by Player 1.
The other players are expected to guess the topic chosen by Player 1.
If the players guess from one card they get 5 points, from 2 cards they get 3 points and so on.
If the players guess from one card they get 5 points, from 2 cards they get 3 points and so on.
The turn continues to the next player
The turn continues to the next player

Gameplan

  1. The Content Cards are arranged on the table to form a grid.
  2. Each player draws a card from a shuffled deck of Topic Cards.
  3. They choose a topic from the card that they fear missing out on.
  4. They choose a set of 4 content cards to represent the chosen topic.
  5. The players take turns. Player 1 reveals the first content card of their choice one at a time.
  6. The other players are expected to guess the topic chosen by Player 1.
  7. If they guess from one card they get 5 points, if they guess from 2 cards they get 3 points, from 3 cards they get 2 points and from 4 cards they get only 1 point.
  8. The turn continues to the next player.