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Decay: Monitors/Monoliths

Rethink Screen Consumption: Striving for a Sustainable Future in a World Obsessed with Tech Upgrades and Disregarded Waste.
Being DigitalWellbeingTechnologies

The "Monitors/Monoliths" project by team Decay delves into the pervasive nature of screens in our lives, juxtaposing the physical presence and symbolic significance of ancient monoliths with modern digital displays. It engages with the critical issue of tech waste, highlighting the environmental and social repercussions of our relentless consumption and disposal of electronic devices. This multidisciplinary initiative, involving a collaborative team from diverse backgrounds, utilizes a blend of research, art, and design to explore and present its findings.

The project articulates a compelling narrative on the lifecycle of monitors, from their ubiquitous presence in every aspect of our lives to their final destinations as tech waste. It scrutinizes the corporate practices fueling planned obsolescence, contributing to an ever-growing mountain of discarded technology, and challenges consumers to reconsider their role in this cycle. Through a global lens, it also addresses the disproportionate impact of tech consumption and waste on developing countries, advocating for a more equitable and sustainable approach to electronic devices.

At the heart of the project are several innovative components designed to engage and educate. These include a short film documenting a detailed dissection of a monitor to understand its components, an interactive world map illustrating the global journey of tech waste, and a Top Trump game emphasizing the environmental footprint of electronic parts. Adding to this array, the UnDecay Repair Cafe, a collaboration between the Royal College of Art, Imperial College London and the Royal College of Music stands as a testament to practical sustainability, offering a space where devices find new life through repair, directly countering the throwaway culture. Furthermore, the initiative culminates in an exhibition that blends digital and analogue elements to provide a multisensory exploration of the themes. The exhibition serves as a platform for reflection, discussion, and action, inviting participants to confront the realities of tech waste and consider the changes necessary for a more sustainable future. Underpinning the project is a commitment to collaborative exploration and a dedication to fostering awareness and change. Through its multifaceted approach, "Monitors/Monoliths" provides a critical examination of the environmental and social challenges posed by our digital dependencies and offers a vision for a more responsible and conscious engagement with technology.

DECAY operation - dissecting a monitorBeginning with the anticipation of dissecting a monitor, Team Decay's cameras document each step of the process in real-time. From the excitement to uncertainty, they aim to provide an authentic portrayal of their experience. As the team opens the monitor, their reactions are captured firsthand, offering genuine and candid insights into their thoughts and discoveries. With no predetermined expectations, Team Decay made this film with curiosity and humor, embracing the unknowns.
A world map that pinpoints various locations tagged as "Polluted Worlds"
Launch Project
Polluted WorldsThe team researched the origins and final destinations of the parts found in the monitor. Their investigation took them across the globe. They discovered that the majority of landfills are located in developing countries, coincidentally where most parts originate from. The team plotted these sites on a digital map to visualize clusters of areas heavily impacted by monitor waste, environmentally and socially. Please visit the map on Padlet to interact with it.
3 decks of blue cards titled Decay Crumbs Monitors detailing parts of a monitor, System Board, LED Backlight & Semiconductor
Laid out on a wooden surface are informational cards about various monitor components, with a header card titled "Decay Crumps M
Decay Trump Cards spread on a table, as if they were just played

Decay Trumps

To increase audience engagement with their research on monitor parts, Team Decay provided insights into each part's origin, resource requirements, disposal ease, environmental impact, and durability. They developed a Top Trumps game that incorporates this information. Designed to be accessible to all ages, the game makes it easy for users to learn more about the darker realities of monitors and their parts while having fun.

UnDecay Repair Cafe: Empowering Students, Repairing Devices, Building Connections

This hypothetical initiative, envisioned in collaboration with the Imperial College's Electrical and Electronic Engineering department, introduces a gig-economy model for electronic device repairs. Imagined to include students and faculty from the Royal College of Art, Royal College of Music, and Imperial College, it proposes free device assessments at Team Decay's cafe, complemented by standardized repair quotes. Repair assignments would be shared on the UnDecay forum, encouraging students to pick and undertake them.

This concept envisions employing electronic engineering students on a flexible basis, with the students earning 80% of the repair fees, while the remaining funds support the cafe's coordinators and management. This process will facilitate connections between device owners and repairers, creating networking opportunities. Additionally, the cafe will function as a learning hub with donated devices, offering individuals the chance to learn repair skills under expert supervision.

A storyboard explaining the how the repair cafe would work with AI generated illustrations

Analog Echoes in a Digital World

To culminate their project, Team Decay curated an exhibition, inviting users to engage directly with their process. Marking a bold departure from their digital roots, this exhibition is ingeniously designed to celebrate the analogue realm, injecting a satirical twist into their overarching theme. Through a provocative lens, it tackles the urgent issue of tech waste, urging visitors to explore the complexities of the digital age in a manner that's both playful and profound.

Participants are immersed in an environment that harks back to yesteryear, with each exhibit acting as a stark reminder of the significant impact our technological advancements leave behind. The exhibition features interactive displays, engaging activities, and thought-provoking installations, encouraging guests not just to observe but to actively engage with the multifaceted issue of tech waste.

As visitors wander through the exhibition, they are prompted to interact with the physical embodiments of our digital dependence. Through tangible experiences and immersive storytelling, they acquire critical insights into technology's far-reaching effects on both our environment and society.

The exhibition transcends mere entertainment, aiming to leave a lasting impression on every attendee. It seeks to spark responsibility, whether through enlightening information, stimulating discussions, or memorable experiences, leaving each visitor more aware of the pervasive role of monitors in our lives and more committed to reducing tech waste.

By blending the analogue with the digital, this exhibition breaks away from conventional discussions, offering a transformative experience that continues to resonate well beyond its conclusion.

At Decay ExhibitionThe exhibition centered on a looping film, with props enhancing the narrative. A grand analog map, viewed through magnifying glasses, spotlighted the tech waste crisis, fostering awareness. An engaging Top Trumps game informed visitors about component origins and impacts, encouraging mindful tech use. Screen sheets from monitors created illusions of scattered screens, a playful yet stark commentary on digital excess. Guests were urged to document this with their phones, deepening the thematic explo